3–5 players Plays alongside any game ★ Duck Hook Pro only

How to play Acey Deucey.

The simplest money game in golf: best score on the hole collects from everyone, worst score pays everyone. Heaven for the hot hand, expensive for the cold one.

The short version

On every hole the best score wins a unit from each of the other three, and the worst score pays a unit to each of the other three. The two in the middle wash. You can explain it on the first tee in fifteen seconds, which is its superpower.

Overview

Acey Deucey (or Ace-Deuce) needs one sentence of rules: on every hole, the outright low score — the ace — collects the agreed amount from every other player, and the outright high score — the deucey — pays every other player. The two middle scores ride for free. That's the whole game, and it produces a very particular psychology: you're always playing two contests at once, chasing the ace with your birdie putt while sweating the deucey with your six-footer for bogey. Unlike skins, there are no carryovers and no dead holes — money moves on almost every green.

Format:Individual, hole-by-hole payouts Scoring:Low collects, high pays; net or gross Handicap:Net strongly recommended Players:3–5, classic with 4

How Acey Deucey Works

  1. Set two numbers on the first tee. The ace value and the deucey value — $1 and $1 is the classic friendly game. Making the deucey worth more than the ace (say $1/$2) punishes blow-ups harder.
  2. Play your own ball. Net scoring by stroke index keeps mixed handicaps fair.
  3. Ace collects. Outright low score takes the ace value from each other player. In a foursome at $1, that's +$3.
  4. Deucey pays. Outright high score pays each other player. At $1, that's −$3.
  5. Ties follow the house rules. Standard: tied-low means no ace; tied-high players split the paying. Details below.
  6. Settle after 18. Keep a per-player running total; pay the differences at the end.

Worked example. $1/$1 foursome. Hole 5: Dana nets birdie (ace, +$3), Alex and Jo net par (ride free), Sam nets double (deucey, −$3). Hole 6: Dana and Alex tie for low — no ace — while Jo and Sam tie for high and split the deucey, paying 50 cents each to Dana and Alex. Nobody's round is ever boring, and nobody's wallet is ever safe.

Rules & Variations

Tie rules, spelled out. Low-score tie: no ace paid (standard) or the tied players split the collection from the others. High-score tie: tied players each pay a proportional share (standard) or each pay in full (the “blood deucey”). Whatever you choose, choose loudly on the first tee.

Asymmetric stakes. $1 ace / $2 deucey turns the game defensive — avoiding disasters matters more than making birdies. The reverse ($2/$1) rewards aggression. Tune it to your group's temperament.

Acey Deucey with junk. Pairs naturally with dots — the ace/deucey handles the scores, greenies and sandies handle the artistry.

Birdie doubles. A common kicker: an ace made with a natural birdie collects double. Eagles quadruple, and are talked about for a decade.

No-deucey mercy rule. Playing with a struggling newcomer? Run aces only. It becomes a friendlier “low ball wins” game with no one funding the table.

Strategy

Playing Acey Deucey this weekend?

Acey Deucey is scored in Duck Hook Pro. The pro or organizer sets up the game and keeps the card there, and Duck Hook Pro works out the result and the settle-up and shows it on a TV leaderboard. It isn’t in the free app yet.

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Frequently asked questions

The most common rule: no ace is paid — the low score must be outright. Some groups let the tied players split the collection instead. Agree on the first tee.

Usually both (or all) tied players pay a share — with two tied for high, each pays half the deucey to the others. The harsher variant makes every tied player pay in full. House rule; decide up front.

At $1/$1 in a foursome, the ace wins $3 and the deucey loses $3 on each hole — a maximum swing of about $54 either way over 18 holes, though real results are far tamer. Scale stakes accordingly.

Yes, and it should be played net in mixed groups: strokes fall by stroke index and the ace/deucey are judged on net scores. Straight up, the high handicapper simply funds the round.

Yes — the mechanics only need a clear low and high score. With three players the middle score neither pays nor collects; with five, the swings get bigger since the ace collects from four players.

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