Everyone gets a budget of strokes. When yours run out, you plant a flag where the ball died — and the farthest flag wins. Also known as a tombstone tournament, for exactly the reason you think.
Add the course par to your handicap — that’s your budget of strokes for the day. Play until you use the last one, then stick your flag in the ground right there. Whoever gets furthest around the course wins. Everybody finishes at the same time, which makes it great for a shotgun.
Flags (or tombstone) flips stroke play into a race. Instead of asking “how few strokes to finish 18?”, it asks “how far can you get on a fixed number of strokes?” Each player's budget is course par plus course handicap — the strokes a net-par round would take. Burn them faster than par golf and your round ends early, flag planted mid-fairway on the 16th like a monument to your back-nine collapse. Play efficiently and you'll march past 18 holes with strokes to spare. It's a league-night and opening-day classic because the scoring is visual: by sunset, the course is dotted with little flags telling everyone exactly how each round went.
Worked example. Dana (87 strokes) plays steady bogey golf and spends stroke 87 tapping in on the 17th green — flag in the cup on 17. Alex (76 strokes as a 4-handicap) doubles two early holes and hits stroke 76 from the 16th fairway — flag planted 140 yards short of the green. Dana's flag stands a hole and a half farther. The 15-handicap beats the 4, and that's the format working as intended.
Holed final stroke. Finishing your budget by holing out counts as completing that hole — your flag goes in the cup, ahead of any flag sitting on that hole's fairway or green.
Ties. Same hole, compare distance to the cup — the ball farther along wins. Dead level? Chip-off, or fewest strokes over the last three completed holes.
Team flags. Run it on scramble or alternate shot teams with a combined allotment — a fun outing shell that plays faster than individual flags.
No-handicap sprint. Give everyone the same budget (say, par + 10) and let raw scoring decide. Only fair in fields of similar ability.
Flags is scored in Duck Hook Pro. The pro or organizer sets up the game and keeps the card there, and Duck Hook Pro works out the result and the settle-up and shows it on a TV leaderboard. It isn’t in the free app yet.
See Duck Hook Pro Browse all 42 gamesCourse par plus your course handicap is the standard allotment — a 15-handicap at a par-72 course gets 87 strokes. Events wanting a faster finish can use par plus three-quarters of handicap.
You keep going — back to the 1st hole (or a designated extra hole) until your strokes run out. Finishing 18 with strokes in hand almost always wins, so events usually have a plan for the overtime loop.
Wherever the ball comes to rest after your last allotted stroke — even in a bunker or hazard. If your final stroke holes out, the flag goes in the cup, and that hole counts as completed.
If two flags stand on the same hole, the one farther along the hole (closer to the cup, or in it) wins. Effectively identical positions can be settled by a chip-off or by comparing scores on the closing holes.
The flag you plant marks where your round “died” — old clubs styled the markers as little tombstones, complete with the player's name. The gallows humor stuck.
Same energy, different game. Everything below has a full rules guide of its own.