The points system where a blow-up hole can't ruin your round. Score against par, count points instead of strokes, and stay in the game to the very last hole.
You collect points instead of counting strokes, so the worst a disaster hole can do is score you nothing. Pick up the ball and walk. Modified Stableford — the Barracuda Championship version — hands out bigger rewards for eagles and actively punishes doubles.
Stableford flips golf's usual math: instead of counting every stroke, you earn points on each hole based on your score relative to par — usually net of handicap. Big holes hurt less (the worst you can score is zero), birdies matter more, and everyone stays competitive all round. It's the standard club format in the UK and Australia, and the backbone of one of America's favorite money games: the Quota.
| Net score on the hole | Points |
|---|---|
| Albatross (3 under par) | 5 |
| Eagle (2 under) | 4 |
| Birdie (1 under) | 3 |
| Par | 2 |
| Bogey (1 over) | 1 |
| Double bogey or worse | 0 |
Since double bogey scores the same zero as a 10, you can pick up once you can't score — the polite reason Stableford rounds move faster. A steady net-par round scores 36 points, which is why 36 is the benchmark number in Stableford-based games.
The aggressive cousin, used on the PGA Tour at the Barracuda Championship. Pars pay nothing and bogeys cost you, so laying up loses on purpose:
| Score on the hole | Points |
|---|---|
| Albatross | +8 |
| Eagle | +5 |
| Birdie | +2 |
| Par | 0 |
| Bogey | −1 |
| Double bogey or worse | −3 |
Stableford is almost always played net. Each player takes their handicap strokes on the holes where they fall by stroke index — a 14-handicap gets one stroke on each of the 14 hardest-rated holes — and points are scored on the net result. That's how a 20-handicap's net par on the #1 handicap hole earns the same 2 points as a scratch player's actual par.
A Quota game shares Stableford's idea — points per hole, blow-ups cost you nothing — but changes both halves of the math. Quota scores gross on a doubling table (albatross 16, eagle 8, birdie 4, par 2, bogey 1, double or worse 0) and hands each player a personal target of 36 minus handicap. The handicap goes into the target rather than into the score, and the winner is whoever beats their own number by the most.
The practical difference: straight Stableford crowns the highest net total, so it works as a club competition where a single leaderboard is the point. Quota measures everyone against their own baseline and pays out head-to-head on the gaps, which makes it the better money game for mixed-skill groups — the 22-handicap grinding out bogeys has exactly the same chance as the club champion. The doubling table is also why Quota rewards one hot hole far more than Stableford does: a single eagle is worth four bogeys.
Presses and side bets. Getting buried? The app scores a 2x press: every point from the next unscored hole is worth double, for everyone. It also tracks side bets like closest to the pin and long drive on top, and settles them with the rest of the round.
Set up a Stableford game in about thirty seconds, hand out the code, and let everybody watch the points land.
Instead of counting strokes, you earn points on each hole based on your score against par (usually net of handicap): 2 points for par, 3 for birdie, 1 for bogey, 0 for double bogey or worse in the classic table. The highest point total after 18 holes wins.
A more aggressive points table that punishes bogeys and pays big for birdies — the version used at the PGA Tour's Barracuda Championship awards +2 for birdie, +5 for eagle, 0 for par, −1 for bogey, and −3 for double bogey or worse. It rewards attacking golf.
Both are points games, but they differ on two things. Stableford scores net (handicap strokes come off first) on the classic 5-4-3-2-1-0 table, and the highest total wins. Quota scores gross on a doubling table (albatross 16, eagle 8, birdie 4, par 2, bogey 1) and gives each player a personal target of 36 minus handicap — the handicap is built into the target instead of the score, and whoever beats their target by the most wins.
Pace and pain management. One blow-up hole scores zero instead of wrecking your card, so you pick up once you can't score — which speeds up play and keeps every player competitive to the 18th.
Same energy, different game. Everything below has a full rules guide of its own.