2 or 4 players Plays alongside any game ★ Duck Hook Pro only

How to play Hammer.

Golf's answer to the backgammon doubling cube. Any shot, any moment, either side can drop the hammer — double the bet, or make them pay to walk away.

The short version

At any point — mid-hole, mid-swing — you can hammer, which doubles the stakes. Your opponent either accepts or concedes the hole immediately. They can hammer back. It’s the backgammon doubling cube dropped onto a golf course, and it makes a 4-footer feel enormous.

Overview

Hammer is a hole-by-hole money game with one explosive mechanic: at any point during a hole, either side can call “hammer!” — an offer to double the stake. The other side must accept (the hole is now worth twice as much, and they gain the exclusive right to hammer back) or fold, conceding the hole at its current value. It's pure pressure golf: the best moment to hammer is the instant your opponent's ball splashes into a bunker, and the redoubles can turn a $1 hole into real money before anyone reaches the green. Play it 1v1 or 2v2 best ball.

Format:Hole-by-hole bet with doubling Scoring:Low ball wins the hole's current value Handicap:Optional, net by stroke index Players:2 (1v1) or 4 (2v2)

How Hammer Works

  1. Set a small base bet. Every hole starts at the base value. Hammers double it — $1 holes become $8 holes faster than you'd think.
  2. Play low ball. Head-to-head or two-person best ball, net or gross as agreed.
  3. Either side may hammer at any time. Before the tee shot, mid-flight, over a knee-knocker — any moment before the hole is decided.
  4. The hammered side chooses. Accept: the hole doubles and they hold the only right to re-hammer. Fold: they concede the hole now, at its pre-hammer value.
  5. Re-hammers stack. 1x → 2x → 4x → 8x, the right to double alternating with each acceptance — exactly like a backgammon cube.
  6. Settle per hole. Ties push (or carry, if agreed). Keep a running total; square up after 18.

Worked example. $2 base, 1v1. On the par-3 12th, Dana's tee shot finds the back bunker. Alex, ball safely on the green: “Hammer.” Dana can fold and pay $2, or play on for $4. Dana accepts — then holes the bunker shot. Now it's Dana with the hammer rights and Alex with a 25-footer… “Hammer back.” Alex folds and pays $4. One sandy two, one perfectly timed re-hammer, and the psychological damage carries for weeks.

Rules & Variations

The re-hammer right. After an accepted hammer, only the accepting side may throw the next one. This is the load-bearing rule — it stops one side from machine-gunning doubles and makes accepting a hammer a real asset.

Auto-2-down hammer. Some groups fold Hammer into a match: when a side goes 2 down, a hammer is automatic. Closer to an automatic press than pure Hammer, but popular.

Ties. Push is standard. The carryover version rolls the hole's full (post-hammer) value into the next hole — thrilling and financially inadvisable.

Caps. A max of two or three hammers per hole keeps the arithmetic friendly. Agree before the round, not while one of you is holding an 8x putt.

2v2 etiquette. Either partner can call the hammer, but many groups require the team to answer one together. Thirty seconds of partner negotiation over a $16 decision is part of the show.

Strategy

Playing Hammer this weekend?

The hole-by-hole Hammer on this page is scored in Duck Hook Pro: the pro records who threw the hammer on a hole, how many times, and whether the last one was accepted or folded, and Duck Hook Pro settles it. It isn’t in the free app yet. The free app does have the Hammer rule on a match: set up Match Play for a flat stake, choose the Hammer press preset, and the side that doubles makes the other accept or fold.

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Frequently asked questions

Any time before the hole is decided — most dramatically while an opponent's ball is in the air or sitting in a bunker. The only restriction: after a hammer is accepted, only the side that accepted may throw the next one.

You concede the hole immediately and pay its current (pre-hammer) value. Declining isn't free — it just caps the damage.

Yes — the side that accepted a hammer owns the right to hammer next, redoubling the hole. A hole can double multiple times: 1x → 2x → 4x → 8x. Groups that value their friendships sometimes cap it.

Two common rules: the hole pushes (nobody pays), or the hole's value carries to the next hole, skins-style. Carryovers plus hammers escalate quickly — agree before the round.

Yes — play holes at net value with strokes falling by stroke index, exactly like net match play. The hammer mechanics don't change at all.

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Same energy, different game. Everything below has a full rules guide of its own.

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