Standing over a chip, you call a Murphy. Get up and down and the group pays you. Don't, and you pay all of them.
Before you play a greenside shot you can declare a Murphy. Get up and down and everyone pays you; fail and you pay everyone. It only costs you when you’re feeling confident, which is exactly when golf punishes you.
A Murphy is the shortest bet in golf: you're off the green, you fancy the chip, and you say so out loud. If you get up and down — holed in two strokes or fewer from where you're standing — every other player in the group pays you the agreed amount. If you don't, you pay every one of them. That's the whole game. No handicaps, no scorecard, no relationship to whatever else you're playing for.
What makes Murphys worth adding is that they're volunteered. Nobody makes you call one. The bet only exists because you looked at a lie and backed yourself, which means every Murphy in a round is a small piece of self-assessment played out in front of an audience. Groups that play them find the same two players call them constantly, one of them profitably. It rides naturally alongside dots and any main game you've got running.
Worked example. $2 Murphys in a foursome. You short-side yourself on the 12th, look at it anyway, and call a Murphy before you take your stance. You bump it to four feet and hole the putt — that's $6 collected, $2 from each opponent. On the 15th you call another from a greenside bunker, catch it thin, and two-putt from thirty feet. That's $6 out of your pocket. Over a season, the players who call Murphys from good lies keep the money and the players who call them out of pride don't.
Fringe: in or out? The one rule every group has to settle. Some allow Murphys from the fringe, some rule it out on the grounds that a putt from the fringe is barely a chip. Decide on the first tee — it's the most common Murphy argument there is.
The doubling call. A popular addition: once a Murphy is declared, any opponent may double it. The caller can accept the double or withdraw the Murphy entirely at the original stake. It punishes anyone calling one from an impossible lie.
Bunker Murphys. Some groups make a Murphy from sand pay double automatically, on the reasonable grounds that it's a harder shot. Others ban them, on the equally reasonable grounds that good players will call one from every bunker they find.
Mandatory Murphys. The punitive version: any short-sided miss is a Murphy whether you like it or not. It removes the choice that makes the bet interesting, but it does make a certain kind of player miserable, which some groups consider the point.
Keep it separate from the main game. Murphys settle on their own ledger. They don't affect skins, the Nassau, or anyone's score — a failed Murphy costs you money, not strokes.
Murphy is scored in Duck Hook Pro. The pro or organizer sets up the game and keeps the card there, and Duck Hook Pro works out the result and the settle-up and shows it on a TV leaderboard. It isn’t in the free app yet.
See Duck Hook Pro Browse all 42 gamesA Murphy is a declared side bet that you will get up and down from off the green — holing out in two strokes or fewer. If you succeed, every other player pays you the agreed amount. If you fail, you pay every other player.
Before you set up to the shot. Not after a practice swing, not standing over the ball, and never after you've already hit it close. The declaration is what makes it a bet rather than a claim.
No. A Murphy can only be called from off the putting surface. Whether the fringe counts is a house rule — some groups allow it, others rule the fringe out because a putt from there isn't really a chip. Settle it on the first tee.
Whatever the group agrees, commonly between one and twenty dollars. Remember that it's paid to or by every other player, so a $5 Murphy in a foursome is a $15 swing.
In many groups, yes. Once a Murphy is declared, an opponent may double it, and the caller can either accept the doubled stake or withdraw the bet at the original value. It's the main defense against someone calling a Murphy from a hopeless lie.
No. Murphys settle on their own ledger alongside whatever main game you're playing. A lost Murphy costs money, never strokes, so it has no effect on skins, a Nassau, or your card.
Same energy, different game. Everything below has a full rules guide of its own.